Tuesday, 18 March 2014

Character Design

Character design is the combination os physical traits and narrative.
'Narrative/storyline defines the personality of a character and gives context,genre and setting.
If you design the personality first you know what your character is like and then you get the chance to draw it and show his personality by looks.
However if you draw it first you get lead by the looks of the character which may represent him as something completely different than you had in mind.

The face us the primary channel to express emotion which is why characters in animation have a huge head and sometimes even face features such as eyes as it might make you like the character more as most people tend to think that people with big eyes are cute.


The posture and the body language can say a lot about a character. For example with Mickey Mouse we see him standing with his arms wide open which gives us the idea that he is a friendly and happy character.


This allows for personality trays to be identifiable in silhouette.
Sdarski states that how a character carries their physical weight cal tell us about their personality; which body part they lead with is important.
For example a hero leads with his chest such as Superman.
And also people who lead with the pelvis tend to be lazy and laid back characters such as Goofy and Shaggy.
Also there is a theory that people who lead with their head tend to be more intelligent such as Gru from Despicable Me.
And character who lead with their knees tend to be cowards.


Cuddy states that power and dominance reduces around expanding power; expand take the upscale.


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